I think loud on audio, emotions, storytelling, systems and tech.
From first prototype to final mix, I help studios build soundscapes and audio systems that make their worlds feel alive.
i
am
your
audio
expert
PHILOSOPHY
- Sound Design
- Audio Direction
- Technical Implementation
Every game has a voice.
I want to help you it find yours.
Our goal: find the essential, remove the unnecessary, and squeeze the juice out of every idea.
I’m Philipp, audio designer focused on creating memorable game experiences through sound.
Since 2013, I’ve been shaping interactive worlds through sound design, audio systems, and creative direction.
I’ve worked with teams of different sizes, from small productions to larger game projects, helping build audio pipelines, define sonic identities, and turn ideas into immersive experiences.
Sound is more than decoration. It is part of how players understand, feel, and remember your game.
Great audio supports the emotion of a moment, gives a world its character, and creates connections that visuals alone cannot achieve.
My approach is to find the essence of a project and amplify it through sound. Whether it’s a single creature, a complete environment, or an entire audio system, every element should serve the experience.
Do you have an audio problem?
need SFX?
Your game needs sound effects? Weapons, enemies, ambiance, vehicles, UI, just a little oooomph?
I will handle design and/or implementation for you, no matter if its just one feature or the whole thing.
need direction?
Is your project lacking something? You dont quite feel it yet?
I will create an audio vision together with you, that matches your needs and your project. We will discuss music, feel, impact, scaleability and aesthetics.
vertical slice?
Your next milestone is due and still needs audio, but it better be done next week?
I am there to safe your beautiful butt!
With quick iterations and focus on the most impactful parts we will make it sound delishious together.
need voices?
Got a podcast? Need recordings? Already got 12.358 voicefiles recorded?
I have extensive experience in voice production. I have also designed voice-systems, including several localizations.
need music?
You already have a demo-track or some AI slop in?
I will help you get the perfect music into your project, design the system for it, handle licensing and comunicate with composers.
need a trailer?
The trailer is already done but its missing some juice?
I will create sound design, music-edits and a banger mix for your video, ready for every plattform you might need.
SQUEEZE THE JUICE
Finding the emotional core of every project and amplifying it through sound.

My Services
Game Development
Full Audio Production
Asset Design
Asset Implementation
Music Design & Integration
Mix & Master
3D-Audio Pipeline
Foley Recording
Certified in Wwise/Fmod/UE5
Solo-Devs & Indies
Audio Direction & Consulting
Sonic Identity
Audio Strategy Plan
Vertical Slice Audio Design
Steam Demo Audio Pass
Early Access Audio Update
Trailer Sound Design
Steam Page Trailer Sound Design
Announcement Trailer Sound Design
Commercials
Sound Design to Video
Dolby Atmos Mixing
Post-Production
Voice Editing
Mixing
Podcast Production
Foley Recording
CHORUS
2021 – PC, PS5, PS4, Xbox SX, Xbox One, Stadia
Full production sound designer
- Asset Creation & Implementation
- System Design
- Voice Pipeline
PROJECT: BLACK
Fishlabs – CANCELED – PC, PS5, XSX
Role: Supervising Lead Sound Designer
- Supervising Sound Designer
- Audio tool solutions and development pipelines
- 3D Audio Development
DEAD ISLAND 2: NEIGHBORHOOD WATCH
2024 – PC, PS5, PS4, Xbox SX, Xbox One
Role: Senior Sound Designer
- Asset Creation & Implementation
- Music Design
- Live Game Development
ABSOLUTE: MATTER
Tool1 – In Development – PC
Role: Audio Director
- Audio Direction
- Prototype Design
- Trailer Design
Farmerama
Bigpoint – 2014
Role: Sound Designer
- Sound Design
- TV-Spot Design
SHARDS OF WAR
Bigpoint – 2014
Role: Junior Sound Designer
- Asset Design
- Technical Implementation
I’m Philipp. Let’s talk!
Got an idea?
Need another pair of ears?
Looking for someone to build your game’s sonic identity?
Tell me what’s on your mind.
FAQs
What exactly do you do?
I help game studios create and implement sound experiences through audio direction, sound design, technical audio, and audio consulting. This can range from defining a game’s sonic identity to creating individual sounds or improving existing audio workflows.
Do you work with indie studios?
Absolutely.
Indie projects often require flexible audio support. I enjoy working closely with smaller teams where audio can become a defining part of the experience rather than just a production task.
I can support anything from individual milestones to building a complete audio foundation.
When should you be involved?
The earlier, the better.
Getting involved during pre-production allows audio to influence the experience from the beginning. However, I also regularly join projects later for production support, polishing or specific milestones.
I already have audio in my project. Is that problem?
No. Sound design is one part of what I do.
Depending on the project, I can support teams with defining the overall audio vision, creating the sound identity, designing audio systems, sourcing music, improving workflows, implementing assets or delivering final mixes.
Can you handle implementation and technical audio?
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Can you join an existing development team?
Yes.
I have experience integrating into existing teams in-house or remotely and adapting to different workflows. My extensive co-development-experience help me adjust easily. Whether you need support for a specific milestone or someone to take ownership of large parts of the audio process, I will work within your existing structure.
What engines and audio tools do you work with?
I have experience working with Wwise, Fmod, Metasounds and Unreal Engine 4/5.
The exact tools to pick depend on the project. I focus on finding the right solution together matching the projects needs and budget, rather than forcing a specific workflow. I have also extensive multiplattform-developed experience and can easily handle the specific plattform requirements.
How does a collaboration start?
Every project is different.
Pricing depends on scope, timeline, responsibilities and the level of involvement required. After understanding the project, I can suggest the best approach and provide a clear estimate. Lets chat!
Do you work remotely?
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How do you price projects?
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i am missing this and that -> strong network i can help
What do you do, when life gives you lemons?
Clarity.
less noise, more emotion